01 / Rule-based combat automationCreate creature-specific priorities
Targeting rules can account for a creature name, encounter size, and priority. That makes it possible to configure different responses when a dangerous target appears or the number of nearby creatures changes. You stay in control of the selection logic.
- Named creature and priority rules
- Count-aware selection
- Range and danger-related options
02 / Rule-based combat automationChoose how you attack
Assign an action per rule: attack normally, use an attack spell or use a rune. Different creatures may need different strategies, and Minibia combat can involve multiple actions at once. Keeping these choices in a visible rules editor makes them easier to review.
- Attack, spell and rune actions
- Rule-specific configuration
- Safety settings and cooldown-aware play
03 / Rule-based combat automationMovement stances matter
Smart Targeting integrates combat movement choices, including reach and keep-away styles, where supported. Combine targeting with Cavebot for a route that responds to nearby encounters rather than simply walking past them.
- Movement stance configuration
- Positioning with target rules
- Integration with Cavebot routes